Your character sheet will look lower than a pure Archer, but you have a summon that will also shell out a good bit of damage.
However, players can really use any Race or Origin for this Build if they wish. For the purposes of the RangerIfan ben-Mezd works the best as he comes with a pet Wolfwhich works great with this Build because Summoning will increase its effectiveness. Note: you can also make a magical version of this Build called a Druidwhich I will get into in another Build Guide. Taking a ranged approach will allow you to both summon and attack in the same turn. Now, this "support" build requires your party to ALL be skeletons to actually be supportive.Since the game is extremely difficult this has come much more into focus than one would expect. So i have a build im doing atm that isn't fleshed out much but uts relitivly easy to do. Pineappleoverlord9k View Profile View Posts. I've gotten bored with DIablo and picked this up when it was first released to make my new "main" game. That is honestly the best explanation of classes in this game I have ever read, very much appriceated. But is different to most traditional RPG systems. The game is kind of designed that way and it gives maximum flexibility and options in battle. In short the most effective builds tend to be an amalgam of offensive, support and CC abilities which is why you don't often see builds that focuses exclusively on support.
Many also experiment with Necromancy mixed in with either meleee or mage builds. Which are extremely usefull for all melee charcters. It is also popular to put in a few "adds" to give extra CC abilities - for example two points in Polymorph gives access to the ever popular Chicken Claw and a point in Warfare gives you access to Knockdown. Many also give their melee a point in Geo so they can get Fortify or Pyro so they can get Peace of Mind and self-buff and releease other party members from status effects etc. Becasue the points you spend to increase your damage ourput in that school also increasse the effectiveness of the CCs etc. Also all "classes" have a range of CC abilities. It follows that removal of the enemy's armour is priority 1 and therfore there is a premium on offensive capability either against magic or phytsical with CC abilities as secondary for all builds. What am I missing here, seems to be a lack of information out there. Sounds stupid, but I have tried here and reddit, yet I can't find a good support or cc build.
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